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FREE First Class Mail Delivery anywhere in USA! OVER 2000 MAGICAL ITEMS! For Use with Advanced Dungeons and Dragons 1st 2nd 3rd 3.5 & 4th editions + Most other game systems. The largest collection of “Universal” Magical Items -EVER! THE TOME OF Forgotten Magical Items Volume I & II Weapons&Armor Miscellaneous Magic Items eBook Editions Sold/Shipped on Publisher Authorized CD Author Signed & Numbered! Published by the Stainless Steel Dragon Game Company. 1992-2009 This auction is for a Publisher’s Disk containing Two complete eBooks in PDF Format. Disk will be Author signed and numbered! See Details Below. Eight Advantages to eBook Editions 1) No trees killed or harmed in the creation of this book. 2) Magic items may be printed out as needed. 3) Book may be carried via Note Book computer anywhere. 4) Entire books may be printed out and stored with updates in 3 ring bider. 5) ebook editions cost less then 1/2 what printed book would cost 6) Shipping & Handling fees greatly reduced or eliminated. 7) Items in books are easier to find and cross reference using a computer.
Volume II of the Tome is only available in electronic format. Don’t be fooled by the retro cover art of these books. These two books combined are considered by many to be one of the grestest sources of magic items ever created for use with ALL fantasy role-playing game systems. The Tome Of Forgotten Magical Items Volume I (Weapons & Armor) “eBook” Feel the Power! Control the magic! If your dare…. Volume One of The Tome contains over 1000 magic items. It is perhaps the largest universal reference ever created specifically dealing with weapons and armor. Items are new, unusual and original. Most will not be found in books produced by other companies. Hence the name: The Tome of “Forgotten” Magical Items. A must have reference for any serious Fantasy Role-Playing Gamer. If your universe is populated with incredible heroes wielding mighty magical items, fighting monsters too horrible to mention. This book will provide your heroes with weapons of true power. Weapons that can unlock a hero’s inner strength. Weapons of name, such as these: Wizards Bane, Heart Cleaver and Ogres Plague! Items of such power that just their acquisition or destruction can lead to a multitude of glorious quests, providing hours of fun and adventure! If your universe reserves a special place for magic that keeps it very rare, unique and subtle, where even a +1 weapon is too powerful an item. This book will provide you with special items that may benefit a hero, and help customize a character’s persona. Enchanted items, such as these: The Invisible Helm, the Shield of Light and the Lance of Challenge! Items which are useful and unique, but will not give a hero an unfair advantage over his or her world. The “Tome of Forgotten Magical Items” is a self-contained fantasy role-playing Magical item reference book. It is compatible with virtually all fantasy role-playing game systems. Volume I Contains -Over 1000 magical weapons armor types with complete descriptions, including experience point and gold piece values! -Simplified Random Generation Charts! -Great Weapon optional Rules! -Random Monster Chart with 100 monster types! -Body part severance charts, for humanoids, animals and winged monsters! -Fourteen categories of items: Armor, Arrows, Axes, Barding, Bows, Daggers, Flails, Hammers, Lances, Maces, Pole Arms, Shields, Spears and Swords! -Simplified Ego, Intelligence and Alignment Charts! Please Note:This book contains a vast selection of weapons categorized by type and power level. Class “A” Items having little or no magical properties, awhile Class “F,” and “G” items have devastating magical powers. (Warnings and explanations are included.) To help you better understand both the intent and extent of this tome — I have included several examples from the book’s descriptions here. Please note, I have reformatted descriptions for my ebay presentation, these examples are demonstration purposes only. (In the book, all descriptions appear as 12 point type, highly legible, well organized, –with both numbering and tables to facilitate random treasure generation and distribution. XP and GP values are justified to the right of each column, providing a neat and uniform appearance.) A Few Class “A” Armor Examples (The Barely Magical Stuff) … Armor of Silence ………………………..XP=200 GP=500 Regardless of armor type this armor makes no sound when moving and the user can speak and hear as normal… … Armor of Lightness…………………….. XP=500 GP=1,500 This type of armor has no encumbrance or weight…. … Armor of Many Appearances………… XP=800 GP=2,400 The wearer of this armor can appear to be an elf, dwarf, halfling, human, gnome or an orc. This armor only effects his or her outward appearance in a general way and doesn’t endow them with any racial abilities… … Armor of Walking ………………………..XP=250 GP=1,000 The wearer of this armor is never encumbered when walking, and may walk for 2 days without resting. (Note: A character wearing this armor can’t carry more than otherwise entitled.)… … Armor of Clawed Combat……………… XP=800 GP=3,000 This armor has large blades protruding from its arm bands. These blades do 1D6 damage. The wielder may attack once per round with each claw thus gaining two attacks per round. This special type of combat requires a proficiency skill slot and the wielder may not use a sword or shield with the arm, or arms, he or she is attacking with. A Few Class “E” Helm Examples (Some Fairly Powerful Magical items) …Helm of Recall +3 ………………………XP=8,000 GP=64,000 The crown of this helmet is removable. Wherever the crown of this helmet is placed the user can instantly teleport him or herself there regardless of distance or dimensional planes removed that he or she may be away from the crown…. … Helm of History +3…………………… XP=6,000 GP=48,000 The wearer of this helm may “identify” or “legend lore” any magical item that has a notable history. This generally applies to all +3 items and above. … Helm of the Unicorn +3 …………..XP=12,000 GP=120,000 This helm has a unicorn’s horn protruding from it, the wearer gains 25% magic resistance and may heal themselves or another of all but 1D4 damage once per day. The wearer is granted one additional attack with the helmet for 1D6+4 damage per round by head butting.. …Helm of Trap Detection +3……….. XP=6,000 GP=36,000 The wearer of this helm has a 90% chance of detecting any trap, magical or other wise, within a 20 foot radius… …Helm of Life +3 …………………………XP=4,000 GP=40,000 All friendly creatures within a 10 foot diameter of this helm gain +2 to saving throws, and will regenerate +1 hit point per turn. Note: This helm must be worn for its powers to function… …Helm of Intelligence +1 ……………..XP=5,000 GP=50,000 When wearing this helm , the wearer gains +1 to his or her intelligence… A Few Class “C” Mace Examples (A Few Basic Magic items) … Mace of Gems +2 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,XP=500 GP=2,000 This mace has 8 gems protruding from its head, at the user’s command he or she may combine 1 to 8 of them into the damage of 1 blow, each gem does additional 1D6 damage with no saving throw. The gems regenerate at the rate of 1 per week. Note: The user must declare how many gems he or she is using before striking and if the user misses the target the gems will explode harmlessly. (Unless a fumble is indicated.) …Mace of Prayer +2 XP=500 GP=2,500 The user of this mace may pray with it twice per day, each prayer grants +1 “to hit.” +1 “to damage.” +1 to saving throws for the user and all friendly creatures within a 10 foot area. The prayer also causes all enemy creatures within its area of effect to fight with a -1 “to hit,” -1 “to damage,” and -1 to their saving throws…. … Mace of Promise +2 XP=600 GP=3,600 This mace always strikes for its maximum damage…. A Few Class “F” Axe Examples (Some Very Powerful Magical Items) … “Orcs Bane,” Battle Axe +5 XP=8,000 GP=32K This axe will instantly kill any orc when it hits. Orcs are 70% likely to flee in terror and 05% to faint when they see it. There is no saving throw vs. these affects. … “The Hacker,” Battle Axe +5 XP=25K GP=50KLegendary fighter. User will regenerate 10% of their total heath per round, and will attack as if magically hasted. Swinging this weapon in combat activates it. This axe can not be identified by any means. …”Goblin Cleaver,” Hand Axe +5 XP=6,000 GP=24K On a “hit,” this axe instantly kills any goblin and takes their souls. It confers one temporary level and 8 temporary health points to the user for every 3 goblins slain. These affects will last for 2 turns, (20 combat rounds) per 3 kills… … “Elf Chopper,” Battle Axe +5 XP=25K GP=150K This axe can be thrown 120 feet and returns magically. It does double damage to any elf it hits. When thrown, it does triple damage and stuns all elves within a 20 foot radius of impact. (This axe can be limited to drow elves, DM/GM’s discretion.)…. … Piece Taker,” Battle Axe +5 XP=30K GP=150K On any hit this axe will sever a limb or extremity. See appendix “D” to randomly determine body part… A Few Class “D” Swords Examples (Kind of Powerful Magical Items) … The Moon Sword +3 XP=6,000 GP=36,000 The wielder of this sword can polymorph into one of the following creatures 3 days in a month. The day before, the day during, and the day after a full moon. % Roll Creature 00-20% Were Rat 21-50% Were Wolf 51-80% Were Bear 81-00% Were Tiger Although the effects of this sword mimic lycanthropy and the user has all powers and abilities of the creature that he or she transforms into, this is not a disease, the wielder maintains normal intelligence, and may shift forms at will during this three day period…. … The Sun Light Sword +3 XP=6,000 GP=36,000 When this sword is held up to the sun it grows warm and will cure the wielder of any disease, poison, or curse…. … Sword of Druids +3 XP=8,000 GP=64,000 This sword is always a scimitar and it can only be wielded by druid class characters. It does double damage vs. giant class creatures, and triple damage vs. fire using creatures. It can heal animals or humans of all but 1D4 damage twice per day… … Dragon Tooth +3 …………….XP=7,000 GP=49,000 This type of sword comes in all the colors that various dragon types do. It is +1 to hit, and does damage equal to the dragon bite of a dragon of the same color of the Sword. See appendix “C” to randomly determine dragon color…. … The “Heart Cleaver” Sword +3 XP=10K GP=60K On a “critical” hit this sword cleaves through armor or flesh and goes straight for the heart. This attack always does double damage and has a 50% chance of killing any living creature. Undead are immune to the effects of this sword. … The “Singing” Sword +3 XP=12,000 GP=120,000 When this sword is wielded, it begins to sing a death song, all within a 20 foot radius of this sword must save vs. spell or flee in terror. The user is immune to this effect…. … Sword of Knights +3 ………..XP=9,000 GP=72,000 This sword does double damage to undead and triple damage to cavaliers, knights and paladins of the opposite alignment. Use Appendix “H” to randomly determine alignment…. The Tome Of Forgotten Magical Items Volume II (Miscellaneous Magic Items) “eBook” Feel the Power! Control the magic! If your dare…. Don’t let the retro cover art fool you, Volume two of The Tome contains “1000″ magic items. It is one of the largest universal references ever created specifically dealing with miscellaneous magic items. Items are new, unusual and original. Most will not be found in books produced by other companies. Hence the name: The Tome of “Forgotten” Magical Items. A must have reference for any serious Fantasy Role-Playing Gamer. See PDF Preview The second book in the Tome of Forgotten Magical Items series is finally available! This volume contains 1000 miscellaneous magic items listed in alphanumerical order complete with ten random treasure generation charts presenting items in order of increasing value and power. This book contains minor items, major items, quest items and cursed items. Its all here, ready to be discovered by adventurers with the where-with-all to achieved them. Over 150 pages of Magic Items! (8.5×11″ pages.) “So let the games begin!” The descriptions in the this book were written to be independent of specific game system mechanics and is therefore useable with ALL fantasy role-playing games that use magic items! See the examples of items listed below to determine if this book is right for you. 051 Bag of Bees………………XP 250 GP 1,000 This purse-sized bag is made of a nylon-like substance. Once per week this bag may be opened and 1,000 bubble bees will emerge. The bees are not under any special control by the user. (What effect this might have at any given time in any given place is left to GM discretion.) 061 Bagpipes of Spirit-Calling XP 5,000 GP 8,000 These silver and canvas bagpipes can literally wake the dead. So mournfully mystically is their sound that the spirits of the recently deceased (one hour) will return to their bodies to better hear the sound of their enchanting music. If the mortal shells of these returning spirits have been magically healed of all their physical wounds, then they may reanimate their former bodies and return to the lands of the living. System shock, resurrection survival, and other rolls may still be necessary. (GM’s discretion.) 066 Barrel of Monkeys………..XP 1,200 GP 2,500 This small wooden barrel weighs only ten pounds and would fit in the average backpack. The barrel contains twelve monkeys that appear small and inanimate until they are dumped from their barrel onto the ground. On the ground they will be transformed into full sized living monkeys, which will follow the commands of the user for one hour. The monkeys have animal intelligence and therefore may only be called upon to do simple takes. (GM’s Discretion) After one hour the monkeys will revert to their normal size and become inanimate. If returned to their barrel, they can be used again in one week. (Even those monkeys that may have been killed or injured in some manner when animated.) 088 Boat of Transporting……XP 5,000 GP 50,000 This Viking longboat is 50 feet in length and will hold 200 people. It is magically capable of teleporting itself and passengers to any destination within sight. It may be used once per minute in this fashion. 091 Boomerang of Dragon Fear………XP 1000 GP 5,000 When this blood red boomerang is cast into the air, it will fly in a circle up to 1/2 a mile in diameter, and then return to user. Awhile flying it emits a roaring sound and casts the illusion of being an adult red dragon. All who hear the sound and see the illusion must save versus magic/fear or flee for 4d6 minutes. 103 Boots Of Long Striding………….. XP 250 GP 1,000 These soft brown leather boots can magically produce strong stilts up to twelve feet high upon command of the user. Once on erected stilts the user may move twice their normal movement speed, step over obstacles twice their own height, and reach objects three times their own height. 109 Bubbles of Change…….XP 2,000 GP 2000 (This is perhaps a cursed item.) These huge soap like bubbles are two feet in diameter. They generally float in windless wet places and can be found near underground lakes. They may be moved by a gentle breeze, telekinesis, or transported in an extra dimensional portal, but they cannot be held or carried. Whosoever touches them will be absorbed in to them. (No Save) When this happens the bubble will go opaque and the character will be transformed into a different race and gender. Males will become female and females will become male. Dwarves will become Elves, Elves will become Halflings, Halflings will become Humans, Humans will become Orcs, and Orcs will become Gnomes, and Gnomes will become Dwarves. (Other races may be transformed as well. GMs discretion) The change requires one full minute to complete. Busting bubble prematurely will result in a half-race transformation. Those polymorphed by this bubble magically gain and retain all the racial and gender benefits of their new and previous race and gender. 127 Candle of Focus…………………XP 100 GP 200 The user of this thin white candle may focus their thoughts allowing them to remember any thing they have ever heard or seen. 137 Cards of Calling……………….XP 100 GP 500 These cards are found in packs of ten. They are three inches long and two inches wide. They are able to record sounds and reproduce them when triggered. Users need only dictate a message to the card, and then the next person to come within five feet of the card will activate its message. Cards will self-destruct without causing harm once their message has been released. 181 Coin of Doubling………….XP 250 GP 3,500 Each day this gold coin will create an exact double of itself. The double will appear in all respects to be a real coin of the realm. Duplicates of this coin will magically disappear after one year, so the owner of this coin may never amass more then a one year supply of this type of coin. 203 Crown of Lordly Powers….XP 25,000 GP 200,000 This majestic silver crown has five points, each point contains a gem, and each gem grants the user a different power. Diamond = Immunity to non-magical weapons Ruby = 20×20 group fire giant strength Emerald = 20×20 area group water breathing Sapphire = 20′x20 area group flight Onyx = Darkness or Light 100′ radius. Powers can be activated at will. The user of this crown must build and maintain a shrine (Of at least 5000 GP value) to their deity for each power of this crown they wish to use. (GM’s discretion.) 212 Dairy of Secrets…………….XP 250 GP 750 This small dairy cannot be opened. It contains the face of wise old sage on its cover. Sage is sometimes male, and sometimes female. When the diary is activated, the sage will come to life and become friend and confidant of the user. It will remember and keep all the user’s secrets safe. It will only talk and listen to its user. The confident is a magical being without any intelligence of its own, and therefore its mind can never be read, nor can secrets ever stolen. 264 Drums of Calling…………XP 1,200 GP 3,000 These huge white drums have large runes crafted in jade inscribed upon them. When they are pounded all creatures within earshot (one mile) are magically compelled to come towards the sound, unless physically restrained. Creatures so summons will be in a trance like state, unable to speak or move until the drumming stops, at which time they will no longer be under the control of the drummer. (Saving throw vs. Charm/Magic will negate this effect.) 272 Ear Piece of Translation….XP 500 GP 2,000 The wearer of this magical earplug is able to understand any language they may hear. 342 Galley of Instant Readiness.XP 5,000 GP 25,000 This magic item appears to be of a small ship in a glass bottle. When the bottle is opened the ship instantly materializes outside the bottle as a full size fully functional galley. It will appear and act as if a normal galley in all respects for one month at which time it magically returns to its bottle. (Unless galley or bottle are otherwise destroyed.) 357 Glasses of Radar Vision…XP 1,000 GP 4,000 The user of these round-rimmed glasses can see with radar vision up to 200 feet. (100 feet underwater). User will be able to see general shapes, sizes and movement, but will not be able to examine details. 402 Headdress of Griffons…..XP 1,500 GP 7,500 This headdress is decorated with 10 feathers. When a feather is removed from headdress and released into the wind it will transform itself into a griffon. Each griffon will serve the wearer of this headdress as if a highly trained pet. It will carryout simply tasks and defend its master. Once an griffon is transformed from a feather it becomes normal in all respects and must be fed and handled as one would normally handle a real griffon. 580 Longboat of Swimming….XP 15,000 GP 50,000 This longboat is 30 feet long and will carry up to 60 men. It appears to be of the typical Viking dragon boat design. It has a dragonhead, tail, and fins along both sides. When activated a globe of force will surround this longboat creating a bubble of air. (Enough for 60 men to breath for two hours.) This boat is able to swim like a fish above or below the water to a depth of 3000 feet, at twice the normal movement rate of the user. 736 Perfume of Forgetfulness…….XP 200 GP 500 This perfume is amber in color, it is usually found in a small crystal bottle. It smells of tulips and dandelions. There is enough perfume in one bottle for 10 applications. Each application will last one full hour. During that time the wearer becomes highly forgettable. In fact, all creatures that smell this perfume will instantly forget that they have seen, heard or otherwise interacted with the user as soon as they pass beyond sight. This magic perfume will effect all within 20 foot radius of the user. 755 Portrait of Age Absorption XP 5000 GP 50,000 (This is perhaps a cursed item.) This portrait is always found as a 12×24 inch blank canvas held in elegant wooden frame. If kept for 24 hours after being found by the user, this canvas will magically portray its finder in a portrait like fashion. Ever after, the portrait will age instead of the user. Thus making the user immortal in respect to the ravages of time. (They will never age.) However, the portrait will age two years for every one year the user might otherwise have aged, and should the portrait be destroyed, the user will instantly become twice as old as they normally would have been had they not found and used this portrait. 896 Skull of Spying……………..XP 300 GP 900 This human sized skull appears normal, however it is magical and can record sounds and visual information on anything it is in position to see and hear as if a normal human. It can store up to one month of events at a time. Once the recording is complete this skull may be commanded by its user to replay what events it has spied in the form of a small holographic projection. Recordings can be verbally commanded to speed up, slow down, pause, and/or erase. 902 Statue of Animal Rulership XP 25,000 GP 100,000 This unusual statue depicts the body of a bear, with a head of a lion, with horns of a stag, the wings of an eagle, the tail of a fox, the arms of an ape, and claws of a tiger and the scales of a fish. Whosoever holds this statue is magically transformed into the undisputed ruler of all animals. The user of this statue may speak to any animal, they may polymorph into any animal, and “all” animals (Not Monsters) will obey the commands of the holder of this statue. 912 Sundial of the Illusionary City XP 10,000 GP 50,000 (This is perhaps a quest item.) This sundial is made from white marble and appears normal. It is 2×1 feet in size and weighs 50 pounds. Once per month at high noon this sundial will magically create an illusionary city. Complete with people and shops. For one full hour all people, places and things will appear and behave as if normal. (Items can be bought or sold, as if the city were real.) However, after one hour, the city will disappear along with all things within it. Things removed from the city before it disappears will remain real. Characters wishing to remain in the city when it disappears may do so, for every hour they spend in the city, one month will pass in their real world. 947 Toga of Party Readiness……XP 1,500 GP 20,000 This plain white toga appears normal, however it is magical. It contains two inside breast level pockets. Each day the pocket on the left will magically produce up to two ounces of any tobacco the user can imagine. Each hour the right vest pocket will magically produce up four full skins of wine, and/or four full steins of cold beer or ale. Furthermore, the magic of this toga is such, that it increases the charisma/beauty of the character by four points for up six hours per night, however the users charisma/beauty will drop by four points the following day. 963 Totem of Undead Warding…….XP 3,000 GP 15,000 This 12inch tall totem is carved from ivory. It depicts the holy symbol of all deities representing life and light. It has no power until it is planted into the ground. Once planted in the ground, it will take one full minute to expand to its full size of eight feet tall. Upon reaching that size it will be empowered by the deities it depicts and will magically destroy all undead creatures within 30 feet of it. Once erected no undead creature will willfully attempt to come within 30 feet of this totem. No spell or ranged attack from any undead creature can harm anyone under the protection of this totem. Upon command by the user, this totem will shrink down to its original size for easy storage. 983 Vest of Card Mastery……….XP 400 GP 1,200 This colorful vest is made from silk. Whosoever wears it will magically be transformed into a master card player. Any deck of cards cut or shuffled by the wearer of this vest will magically be known to the user regardless as to where each card might actually be in the deck. (Or within another players hand.) Furthermore, as the dealer (Regardless of actual dexterity) the wearer can perform all common card tricks and knows all showy card shuffling techniques. The wearer may deal any card they choose to any player they choose by simply thinking it. Cheating awhile wearing this vest is undetectable, however this vest will radiate magic should someone choose to detect for it. Please Note: This is just a very small sample of what this book contains to get it all you will need to buy this book. This eBook is not available in hardcopy. It is sold exclusively through me. Be sure to pick up an eBook copy of Volume I (Weapons and Armor.) if you have not already done so. Combined Volume I & II of the Tome of Forgotten Magical Items are the largest compendium of new and unusual magical items ever created for universal fantasy role-playing. This book had been approved by the D.M. Guild for use with Dungeons Dragons AD&D, D&D, (All editions. 1st 2nd 3rd 3.5 ) GURPS, Rolemaster and all other fantasy role-playing games which award and use magical items to player characters. Delivery This auction is for a CD that contains two eBooks. If you win/buy this item the default means of delivery is USPS First Class mail. Which means you will receive your CD with the files on it within 2-5 working days anywhere in USA and 8 days anywhere in the world. Faster Free PDF File delivery is also available please contact seller for details. PDF files can be opened and read using Adobe reader that may be downloaded for free from www.adobe.com. Payment eBay restricts payment options to Paypal or Credit cards so those are your only options. Shipment USA Free First Class Delivery anywhere in USA Canada $11 Worldwide $12 Contact seller for information about Faster & Free Special (E) Delivery Anywhere.









